Utilizing interior design techniques to weave stories within the realm of digital artwork creation
In the realm of visual communication, two self-employed illustrators, Fiona Zeichmeister from Vienna and Payam Boromand, have made a significant impact with their focus on character design and publishing. Recently, they've shared a tutorial on creating captivating 3D scenes in Blender, emphasising storytelling through environment design.
The tutorial begins with the illustration process, which involves sketching in the big volumes, adding small details, and refining lines. To erase the areas where the light hits, a combination of soft and hard brushes are used, while simplifying the shadow shapes to make the image more readable.
For areas where less attention is desired, a masked Brightness/Contrast adjustment layer is employed to simplify and flatten the image. To enhance the light's vibrancy, a layer on the Hard Light blending mode is used. A unique palette is developed by choosing one colour as the 'black'.
Colour is used as a tool to communicate the character's personality and set the mood. A Hue/Saturation layer is applied to bump up the saturation and add warmth in the image. Adding a Color Balance layer also brings more reds and yellows to the highlights.
Using adjustment layers to add the lighting gives you a lot of control over the image. Duplicating the layer and applying Gaussian blur gives the light that soft glow effect. A shadow layer filled with a dark blue color and set to Multiply mode is created to add depth to the scene.
Blender is used to set up the lighting for the scene. The lighting is designed to support the story and create an engaging composition. It is recommended to write down key traits of the character before starting the illustration.
Textures are used to add life to the scene and enrich the character's story. The scene is built by arranging boxes as placeholders for props. An Add layer is great for any practical lights, like the two displays or the cat lamp.
A gradient map on Soft Light blend mode is set to help unify the color scheme. Tips are provided on balancing shapes, using adjustment layers, and directing the viewer's attention. The goal is to establish perspective, lighting, and a harmonious color scheme to set the mood and tell a story.
Payam Boromand and Fiona Zeichmeister's tutorial provides a comprehensive guide for creating engaging 3D scenes in Blender, focusing on storytelling through environment design. Their approach emphasises the importance of colour, lighting, and character development in creating immersive and captivating digital environments.
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